From technical art to executive leadership
My career spans more than 25 years, moving from technical art and visual development into studio and executive leadership. That progression has taken me across France, Canada and, more recently, international organizations spanning Europe and North America, and it has been continuous but not linear: from hands-on creative and technical work, to managing multidisciplinary teams, to leading studios, products and organizations.





Career stages
- Early career — 3D, visual development and technical art across the animation and game industries in France and Canada.
- Ubisoft Montréal, 2002–2010 — Technical Art Director & Lead VFX
- Work on major AAA productions and debuts on feature films.
- Gameloft, 2010–2015 — Studio manager
- Late-stage production leadership across a global mobile portfolio, in Spain and Valencia.
- Ubisoft Mobile (Halifax), 2015–2019 — Studio Manager
- Full studio leadership including P&L and greenlight authority with Editorial team.
- Presagis / CAE, 2019–2020 — Vice-President, Operations
- Leading engineering and operations for regulated aerospace and defense software.
- Amber Montréal, 2020–2023 — General Manager
- Building a new international studio from the ground up.
- Kabam, 2023–2025 — Regional General Manager
- Across studios in Quebec and PEI on a million dollar mobile first project and licensed games (Sony, Marvel)
- Twin Harbour / Stillfront, 2026–present — Executive Studio Director
- Work on a million dollar mobile first project (cross platform), based in Malta.
Alongside these roles, I have contributed to the wider game development ecosystem: I served as a Board Member of La Guilde du jeu vidéo du Québec from 2022 to 2023, and I founded the Interactive Society of Nova Scotia to support the province’s interactive media and game development community. More detail on this side of my work is on Board & Strategic Advisory.
MobyGames and IMDB also credit some titles, although this is partial only and titles differ depending on the source.